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     BRIDGE(6)                    (alice)                    BRIDGE(6)

     NAME
          bridge - card game

     SYNOPSIS
          /usr/games/bridge [ arg ] ...

     DESCRIPTION
          Bridge manages bridge games among four players.  A master
          process mediates the flow of information between player pro-
          cesses.  Each player process is either a `robot' player or a
          cursor-controlled screen interface with a human player.

          If several humans wish to play each invokes bridge and a
          rendezvous protocol hooks them together in a common game.
          Once the game is set up bridge displays a diagram similar to
          those in newspaper bridge columns.

          Bids are coded p for pass, d for double, 3n for three
          notrump, and so on.  Plays are coded c3 for the club three,
          ht for the heart ten, and so on.  A menu of common commands
          appears at the bottom of the screen; further help may be
          obtained by typing +.

          Arguments take several forms:

          -h nhumans
          humans=nhumans
               Join (or set up and join) a game with indicated number
               of human players.
          -s seed
          seed=seed
               Initialize the random number generator.  Useful for
               duplicate play.
          -f file
          deck=file
               Take the initial shuffled card deck from named file.
          -r file
          script=file
               Make a record of the game in the named file.
          -d dealership
          dlr=dealership
               Specify dealership with a one-letter direction code.
          -v vulnerability
          vuln=vulnerability
               Specify vulnerability with one of these codes: none
               both n-s e-w.
          -t
          tough
               Do not display bidding history on player's screen.

     BRIDGE(6)                    (alice)                    BRIDGE(6)

     FILES
          /tmp/nbridgez* rendezvous file for robots
          /tmp/mbridgey* rendezvous file for humans
          /tmp/mbridge*  temporary lock file
          /dev/pt/pt*    interprocess communication
          /etc/termcap
          DEBUG          recipient of debugging messages

     SEE ALSO
          J. A. Reeds and L. A. Shepp, Bridge: An exciting new card
          game, TM 11217-840119-02, TM 11218-840119-01.

     BUGS
          Occasionally the whole program goes dead.
          The robots' bridge technique has subtle bugs.