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     CHECKERS(6)                                           CHECKERS(6)

     NAME
          checkers - game

     SYNOPSIS
          /usr/games/checkers

     DESCRIPTION
          Checkers uses standard notation for the board:

                                     BLACK
          center, box;
          r|r|r|r|r|r|r|r.
          //// 1    //// 2    //// 3    //// 4
          ////      ////      ////      ////
          _
          5    //// 6    //// 7    //// 8    ////
               ////      ////      ////      ////
          _
          //// 9    //// 10   //// 11   //// 12
          ////      ////      ////      ////
          _
          13   //// 14   //// 15   //// 16   ////
               ////      ////      ////      ////
          _
          //// 17   //// 18   //// 19   //// 20
          ////      ////      ////      ////
          _
          21   //// 22   //// 23   //// 24   ////
               ////      ////      ////      ////
          _
          //// 25   //// 26   //// 27   //// 28
          ////      ////      ////      ////
          _
          29   //// 30   //// 31   //// 32   ////
               ////      ////      ////      ////
          _
                                     WHITE

          Black plays first.  The program normally plays white.  To
          specify a move, name the square moved from and the square
          moved to.  For multiple jumps name all the squares touched.

          Certain commands may be given instead of moves:

          reverse  Reverse roles; the program takes over your pieces.

          backup   Undo the last move for each player.

          list     Print the record of the game.

     CHECKERS(6)                                           CHECKERS(6)

          move     Let the program select a move for you.

          print    Print a map of the present position.