man(1) Manual page archive

     PAINT(9.1)                                             PAINT(9.1)

          paint - draw pictures in a layer


          Paint is a more elaborate relation of twid(9.6).

          Button 3 gets a menu.  Certain menu items contain arrows,
          which if touched call submenus.  Moving off the right of a
          submenu causes it to disappear.  Pressing button 1 while
          holding button 3 gets a short help message for the menu
          item.  The top-level menu contains:

          Style      →    Different kinds of brushstrokes
          Operation  →    Ways of putting paint on canvas
          Texture    →    Things to do to the texture pattern
          Brush      →    Things to do to the paintbrush
          Canvas     →    Things to do to the whole picture
          State      →    Change things saved in .paintstate
          Fill            Fill an area of the picture
          Green           Erase the entire picture
          Mask            Display mask instead of image; `*' means mask
          Exit            Leave the paint program

          The Style submenu adjusts `brushstrokes':

          Paint           Multiple brushspots while holding button 1 or 2
          Circles         Rubberband circles; press at center and release at circumference
          Lines           Rubberband brush lines
          Curves          Continuous strokes while holding button 1 or 2
          Line style →    Solid, dotted, dashed, etc. lines

          Entries in the Line Style sub-submenu are strings of `A's,
          `B's and `.'s that describe dotted and dashed lines.  `A'
          stands for the brush on the button pushed, `B' stands for
          the brush on the other button; `.' for no brush at all.  The
          string is cycled through at successive points when drawing
          Lines, Curves, or Circles. Thus `A' means a solid line,
          `A...' means a 1 in 4 dotted line, and `AAAA....' means 4-
          point dashes.

          The Operation submenu assigns a pair of operations, one for
          each of buttons 1 and 2, to be performed as the brush is
          laid down.  A hidden `mask' plane describes the shape that
          has been painted; black pixels in the mask are inside, green
          outside.  Likewise, the brush consists of a pair of rectan-
          gular image and mask planes.  There are 11 effective opera-
          tions to combine the part of the brush inside its mask with

     PAINT(9.1)                                             PAINT(9.1)

          the part of the picture it sits on (see the Porter/Duff
          paper for details); selected pairs can be assigned to the

          Above/Erase     Button 1 paints on top, Button 2 erases
          Below/Erase     Button 1 paints behind, Button 2 erases
          Above/Below     Button 1 paints on top, Button 2 behind
          Inside/Erase    Button 1 paints inside, Button 2 erases
          Brush/Clear     Special effects A, CLEAR
          AoutB/AinB      Special effects
          BinA/BatopA     Special effects
          Xor/Above       Special effects

          Above paints on top of the picture.  This is the operation
          performed by `normal' paint programs.

          Below paints underneath; it will show through only in places
          that were not previously covered.

          Inside paints on top, but only inside the already-painted

          The other 7 operations are best described as `special
          effects'.  Try them out to see what they do, or look at the
          Porter/Duff paper.

          Texture facilities paint with a repeating 16×16 pattern
          instead of copies of a brush.  The Texture menu contains:

          Texture         Turn texturing on or off; `*' means on
          Make            Pick a texture from the picture
          Negate          Reverse the texture's green and black
          Save            Name a texture and copy it into a file
          Library    →    List and and retrieve textures in library
          Get             Type a name and get a texture from a file

          Make gives a 16×16 square cursor with which to pick a tex-

          The Brush submenu contains Make, Negate, Save, Library, and
          Get, which do for brushes what the same items do for tex-

          Make allows you to sweep out a region to use as a brush.

          The Canvas submenu also contains Negate, Save, Library, and
          Get, in this case pertaining to entire pictures.

          Library pictures are saved in a file containing the image
          plane then the mask plane in bitfile(9.5) format.

          The file .paintstate in the current directory remembers

     PAINT(9.1)                                             PAINT(9.1)

          across invocations of paint the names of the current brush,
          texture, and libraries.  The State submenu displays the
          library names at the bottom of the layer, where they can be

          Brushes         Name the brush directory
          Pictures        Name the picture directory
          Textures        Name the texture directory

          The Fill menu item gives an arrowhead cursor.  If you touch
          down at a point not painted, the rookwise-connected region
          containing it will fill with black.  On completion, the
          black will be replaced by the current texture.  While the
          region is filling, any button click aborts the operation.

          The current selections from the Brush, Library, Style,
          Operation, Texture, and Line Style menus are marked with a
          `*', and are displayed in the information box at the bottom
          of the layer.

          /usr/jerq/paint/brush  the default brush library
          /usr/jerq/paint/tex    the default texture library
          .paintstate            state of terminated program

          can(1), bitfile(9.5), twid(9.6)
          Thomas Porter and Tom Duff, `Compositing Digital Images,'
          Siggraph '84 Proceedings

          The menu entries should be in lower case.