GAMES(1) GAMES(1) NAME games, demo - some playthings SYNOPSIS /usr/jerq/bin/demo [ game ] warp Labyrinth games Games of speed adventure atc zork snake rogue worm wump Educational games Card games quiz [ -i file ] [ -t ] [ question answer ] fish arithmetic [ +-x/ ] [ range ] canfield bridge [ arg ... ] Creative games mille /usr/jerq/bin/twid banner Board games back Sayings fortune [ file ] Word games doctor hangman [ -a ] say [ N ] word_clout ana [ n ] Coding games festoon length percent bcd ppt System games morse imp /usr/bin/number tso Out-of-layer games War games /usr/jerq/bin/pen mars [ -dfhmp ] [ -cqsvalue ] fil/eus.r./.jerq/bin/crabs [ -i ] ogre [ type ] [ -s gracetime ] [ -v speed ] [ n ] DESCRIPTION Game programs exist sporadically on various machines. Manu- als for many of them may be obtained by using man(1). For example, to see manual pages for atc and twid, type man atc twid. Unless shown otherwise, games live in which may be put in your shell PATH to reach them more conveniently. Some need a cursor-addressed terminal; see the appropriate manual pages and term(9.1). Demo and other games found in need a Teletype 5620 terminal running under mux(9.1). Demo comprises many games, which are listed when it is invoked without an argument. Experiment with the mouse to find out they work. Some unobvious inter- actions are these: GAMES(1) GAMES(1) Swar is for two players, one using `asdwx' on the key- board, the other `12350' on the keypad. Pacman is controlled by `hjkl' keys as in vi(1). Here is a list of some demo games. Watch the time Animation clock EWD road War games juggle swar ball fence Games of speed gebam Movies pengo horse centipede dodec asteroids explode pacman arno Educational games Patterns maxwell bounce moire Out-of-layer games fireworks tracks rose pogo disc magnet lunch