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     PREFAB-COMPOUND(2)                             PREFAB-COMPOUND(2)

     NAME
          prefab: Compound - windows for ITV toolkit

     SYNOPSIS
          include "draw.m";
          include "prefab.m";
          prefab := load Prefab Prefab->PATH;

          Compound: adt
          {
              image:     ref Draw->Image;
              environ:   ref Environ;
              r:         Draw->Rect;
              title:     ref Element;
              contents:  ref Element;

              iconbox:   fn(env: ref Environ,
                         p: Draw->Point, title: string, icon,
                         mask: ref Draw->Image):
                         ref Compound;
              textbox:   fn(env: ref Environ,
                         r: Draw->Rect,  title, text: string):
                         ref Compound;
              layoutbox: fn(env: ref Environ,
                         r: Draw->Rect,  title: string, lay: list of Layout):
                         ref Compound;
              box:       fn(env: ref Environ,
                         p: Draw->Point, title, elist: ref Element):
                         ref Compound;
              draw:      fn(comp: self ref Compound);
              redraw:      fn(comp: self ref Compound, r: Draw->Rect);
              scroll:    fn(comp: self ref Compound, elem: ref Element,
                         d: Draw->Point);
              show:      fn(comp: self ref Compound, elem: ref Element): int;
              select:    fn(comp: self ref Compound,
                         elem: ref Element, i: int, c: chan of int):
                         (int, int, ref Element);
              tagselect: fn(comp: self ref Compound,
                         elem: ref Element, i: int, c: chan of int):
                         (int, int, ref Element);
              highlight: fn(comp: self ref Compound,
                         elem: ref Element, on: int);
          };

     DESCRIPTION
          Compound is the data type defining boxes drawn on the
          screen.  Each appears in a new window, Compound.image, and
          holds a (possibly nil) title Element and contents Element.
          It occupies the space on the screen defined by Compound.r.
          Allocating a Compound creates a window but does not draw it;

     PREFAB-COMPOUND(2)                             PREFAB-COMPOUND(2)

          after the Compound is built, Compound.draw must be called to
          make it visible.  Compounds have a border around them, drawn
          in Style.edgecolor and contain from top to bottom the title
          (if any), a horizontal line (if there is a title), and the
          contents.

          Compound.iconbox(env, p, title, icon, mask)
               Creates a Compound whose contents are made by calling
               Element.icon (see prefab-element(2)) using the icon and
               mask. The Compound's upper left corner is at p; its
               size is determined by the size of the icon and mask.

          Compound.textbox(env, r, title, text)
               Creates a Compound whose contents are made by calling
               Element.text using the supplied text. As with
               Element.text, the resulting contents Element will be
               actually a list of text Elements if the text occupies
               multiple lines on the screen.  The rectangle behaves as
               in Element.text.

          Compound.layoutbox(env, r, title, layoutlist)
               Like Compound.textbox, but based on Element.layout
               rather than Element.text.

          Compound.box(env, p, title, element)
               Creates a Compound whose contents are made from an
               existing Element.  To build complex structures, use the
               Element-building functions, size the Element appropri-
               ately, and use Compound.box.  The result is positioned
               with its upper left corner at p, and with size deter-
               mined by that of the Element.

          However a Compound is built, its size computation makes
          allowance for the border and title.  Moreover, if the
          requested size and placement makes part appear offscreen,
          the result may be moved to display it better.

          Compound.draw()
               This function uses the description of the title and
               contents to paint the on-screen image.  It takes no
               arguments; all the information is included in the
               description.

          Compound.redraw(r)
               Like Compound.draw, but restricts the drawing to the
               specified Rect r.

          Compound.select( element, index, c ): (int, int, Element)
               The channel c is a chan of int connected to an IR
               remote control interface, typically acquired through
               the program's Context (see draw-context(2)). The
               element is contained in the Compound, and may be at any

     PREFAB-COMPOUND(2)                             PREFAB-COMPOUND(2)

               level of its structure.  It is most usefully a list,
               but may be a singleton, in which case it behaves like a
               list of one element.  The arrow keys on the remote con-
               trol scroll through the members of the list, using the
               Style.highlightcolor associated with each member ele-
               ment to indicate selection.  A Select key on the remote
               control triggers select to return a tuple (key, index,
               elem); key is the key code of the action (here Select),
               index is the number of the element in the list (ignor-
               ing separators), and elem is the list member high-
               lighted when the key was hit.  Any other key returns
               the same tuple with index -1 and the value of the key.
               The elem returned is always the most recently high-
               lighted, even if the result was not a selection.  When
               select returns, it always restores the default appear-
               ance of the list.

          Compound.tagselect( element, index, c): (int, int, Element)
               Like Compound.select, but rather than selecting among
               all the elements of a list, it selects among only those
               elements with defined tags in the structure contained
               within the specified element.

          Compound.highlight(element,  on)
               Set the highlighting to be ``on'' or ``off'' for the
               element within the compound.

          Compound.scroll(element,  d)
               Like Element.scroll: scroll the element within the com-
               pound.  The updated image is redrawn after the scrol-
               ling.

          Compound.show(element,  d)
               Like Element.show: make sure the element is visible
               within the rectangle of the top-level Element of the
               Compound, that is, in effect call
               Element.show(Compound.contents, element);

     SOURCE
          /libinterp/prefab.c
          /libprefab/*.c

     SEE ALSO
          prefab-element(2), prefab-environ(2), prefab-style(2)