AUPLAY(1)                                               AUPLAY(1)

          auplay, auhdr, raw2iaf, wav2iaf - basic audio output and

          auplay file ...

          auhdr file ...

          raw2iaf [ option ...  ] [ -o output ] input

          wav2iaf [ input ]


          Auplay plays each file in turn on the audio device
          /dev/audio (see audio(3)), setting the device's characteris-
          tics in /dev/audioctl to match those of the file. It uses
          stream (see sys-read(2)) to stream the data to the device at
          high priority.  All files played must be in `Inferno audio
          format', as defined by audio(6).

          Auhdr writes the header of each Inferno audio input file to
          the standard output.  The header describes the data in a
          form that can be written directly to /dev/audioctl to set
          the device's characteristics.

          Raw2iaf converts the input file, adds an appropriate header
          to describe the data in the Inferno format, and writes the
          result to the output file.  The options tell how the bytes
          in the input file should be interpreted:

          -8   rate is 8000 Hz

          -1   rate is 11025 Hz

          -2   rate is 22050 Hz

          -4   rate is 44100 Hz

          -m   mono (one channel)

          -s   stereo (two channels)

          -b   each sample in each channel is one byte (unsigned)

          -w   each sample in each channel is 16-bits (little-endian)

          -a   input is a-law encoded

     AUPLAY(1)                                               AUPLAY(1)

          -u   input is μ-law encoded

          -p   input is PCM encoded

          Wav2iaf reads the input file, which must be in Windows WAV
          format and encoded using PCM, and converts the data to
          Inferno format on the standard output.


          sys-read(2), audio(3), audio(6)